Il nuovo aggiornamento di Immortal: Unchained potenzia le mitragliette e sistema alcuni bug

By Giovanni Panzano, giovedì, 27 settembre 2018 16:59 GMT

Immortal: Unchained, lo sparatutto in terza persona ispirato a Dark Souls, ha ricevuto il suo primo aggiornamento.

Disponibile ormai da qualche settimana, Immortal: Unchained ha catturato l’interesse di molti utenti grazie alle sue meccaniche da sparatutto mescolate al genere soulslike.

Nelle ultime ore gli sviluppatori hanno pubblicato un primo aggiornamento del gioco che mira a correggere alcune problematiche e sistema il bilanciamento delle armi.

Ecco tutte le novità introdotte con la patch in questione:

Bugs & crashes:

  • Fixed a bug that could cause the boss chest to not spawn if players died at the same time as the boss
  • Fixed a crash with equipping/unequipping certain weapons
  • Fixed a progression blocker if players progress further in the game than intended prior to the invasion event
  • Fixed an issue that caused the bridge in Arden prison to not extend
  • Fixed a progression blocker for when players have killed all 3 beasts, but cannot deliver the hearts
  • Fixed the missing pop-up for when collecting a duplicate armor shrine upgrade
  • Made the obelisk UI factor in upgrades on total ammo capacity for consistency
  • Fixed Polish grammar mistake on ladders

Balance Fixes:

  • Assault rifles and SMGs have increased damage. Some specific weapons had minor adjustments to ammo to even out the total potential damage calculation.
  • Significantly increased the chance of enemies dropping an ammo pack
  • Naylon, Housecarl Invader, and Malog have modified stability damage multipliers to make stun-locking more difficult. Naylon also has increased stability.
  • Added particle trail to the enemy melee attacks for better visual feedback on the damage area

Fonte.

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