La nuova patch di Dying Light: Bad Blood migliora le ricompense e depotenzia alcune armi

By Giovanni Panzano, giovedì, 20 settembre 2018 14:48 GMT

Diamo un’occhiata alle novità introdotte con l’ultimo aggiornamento di Dying Light: Bad Blood.

Dying Light: Bad Blood è la nuova modalità multiplayer del titolo a base di zombi che propone una sorta di battle royale per un numero ristretto di giocatori.

Disponibile in early access su Steam da una settimana circa, il gioco ha già ricevuto il primo aggiornamento, che mira a sistemare molte problematiche sia nel bilanciamento che di carattere tecnico. Tra questi troviamo la riduzione del danno di khukri e fucili a pompa, considerati eccessivamente forti. Anche i contenitori di loot potranno essere trovati con maggior frequenza, in modo da rendere l’esperienza meno frustrante.

Ecco di seguito tutti i cambiamenti apportati con la patch 0.2.1:

How it plays better:
  • Shotguns and khukri knives are no longer overpowered.
  • Bows deal less damage in mid-range.
  • Airdrops can now land at 4 additional spots.
  • Airdrops will no longer land next to burning vehicles.
  • If you have already maximum armor, you’ll be notified about it when trying to pick up even more armor.
  • You’ll more often find loot in containers.
  • When looking at a weapon upgrade you’ll now see which weapon can be quickly upgraded.
  • Time needed for equipping and unequipping the Riot Shield is now better balanced.
How it works better:
  • You can now use the Borderless Window mode in the visual options. 
  • You can now see more HUD elements in the Spectator mode.
  • Colored tiers of weapons are now corrected and consistent with the in-game store.
  • Currency icons are now consistently colored.
  • You can go from the Customisation menu straight to the main menu.
  • You now don’t have to rewatch the opening animation of a loot stash if an error stopped it the first time.
  • We improved the visibility of your in-game wallet.
How we squashed the bugs:
  • You’ll no longer see a false “No online connection” notification if you go to the main menu too quickly.
  • We eliminated situations where it was possible to harvest a zombie hive through the wall.
  • Music in the main menu no longer disappears.
  • In the store, the character preview automatically switches to your currently equipped player type.
  • We fixed the animation of using Painkillers when seen in TPP.
  • Your character is always clearly visible in the menus.
  • We added missing geometry near non-playable areas.
  • We fixed the frequency of notifications when there’s no online connection.
  • If you are disconnected from the server, you are automatically taken from the game lobby to the main menu.

Fonte.

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