Kingdom Come: Deliverance, la patch 1.03, che migliora i minigiochi di scassinamento e borseggio, è ora disponibile anche su console

By Luca Paternesi, venerdì, 16 marzo 2018 20:09 GMT

L’attesa patch di Kingdom Come: Deliverance con i miglioramenti ai minigiochi dedicati allo scassinamento e al borseggio è ora disponibile anche per console

Kingdom Come

Dopo essere approdata su PC, qualche giorno fa, l’attesa nuova patch di Kingdom Come: Deliverance è ora disponibile anche per Xbox One e PlayStation 4. Il nuovo aggiornamento pubblicato da Warhorse Studios, oltre a migliorare le performance generali e risolvere svariati bug, va ad introdurre alcune modifiche molto richieste dai fan come il Save & Exit e soprattutto il miglioramento dei minigiochi dedicati allo scassinamento e al borseggio.

Di seguito, nonostante sia sostanzialmente identica a quella della versione PC, vi riportiamo la lista completa dei cambiamenti apportati dalla patch 1.3.0.

  • The game now has Save and Exit feature.
  • Saving is much more robust and saves won’t get corrupted even if the game crashes while saving.
  • Performance improved
  • LoD switching tweaked, reducing pop-in and improving texture streaming.
  • Stuttering in some areas reduced.
  • Slightly smoother framerate on Vsync 30. (Consoles and some PCs)
  • Improved lockpicking
  • New interface design makes it much easier to hold the sweet spot while turning the lock.
  • Easy and Very Easy trunks are now easier to lockpick when playing with a controller. (Mouse difficulty unchanged)
  • Improved pickpocketing
  • You will no longer get caught if you stop at the beginning of the minigame. (Unless someone sees you)
  • The risk indicator is now much more precise. When green, you are sure not to get caught.
  • Alchemy bench will no longer shoot you into the air.
  • The last quest with Lord Capon is now visible on the map when he is ready to assign it to you.
  • Guards won’t frisk you so often.
  • Your horse shouldn’t get stuck when jumping fences.
  • Horse items are cleaned along with player items in bathhouses.
  • You can see when looking at a bed whether it will save your game.
  • You can sleep on beds without having to sit down first.
  • Levelling up stealth by sneaking past enemies is more consistent.
  • Sneaking past sleeping NPCs is now easier.
  • Some easily accessible trunks with extremely good loot have been removed.
  • Cave mushrooms can now be found in many other damp places.
  • You can no longer autocook potions that you haven’t brewed by hand at least once before.
  • German voiceovers will no longer cut off in mid-sentence in cutscenes.
  • Late game player strength tweaked
  • Some combat perks that were unintentionally overpowered were tuned down.
  • Weapons scale less with high-level stats.
  • It should now be much harder to kill high-level enemies with one hit. (Unless they’re helmetless. Stupid Runt…)
  • Other combat system tweaks
  • “Untargeted attack” exploit fixed.
  • Enemy combat archery AI improved.
  • Guards now react to combat more aggressively.

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