Gaijin Games ha pubblicato un nuovo aggiornamento per War Thunder che, tra i vari miglioramenti, porta una nuova versione del motore grafico.
Nella giornata di oggi Gaijin Games ha pubblicato un nuovo aggiornamento per il suo MMO di combattimenti militari War Thunder. La patch, che aggiorna il gioco alla versione 1.77, tra i vari miglioramenti va ad introdurre la nuova versione del motore di gioco, Dagor Engine 5.0, che secondo gli sviluppatori “cambierà completamente la tua esperienza di gioco” portando con se miglioramenti alla grafica, agli effetti atmosferici, ai paesaggi e molto altro.
” Abbiamo notevolmente migliorato la grafica! L’immagine è diventata più voluminosa e strutturata, le ombre ora appaiono più vive. Inoltre, su strade e binari, dopo la pioggia ci sono pozzanghere e fango”, annunciano gli sviluppatori. “I dettagli in rilievo hanno trasformato il paesaggio diversificando il terreno e grazie al nuovo algoritmo di levigatura; edifici, erba, fogliame e altri piccoli dettagli sono notevolmente migliorati “.
Di seguito vi riportiamo la lista dei cambiamenti apportati dall’aggiornamento.
- Dagor Engine 5.0 — a new version of the game engine brings War Thunder improved graphics and effects.
New landscape creation technology for ground vehicle locations
New algorithms of landscape texturing and detalization
Realistic mud and puddles
New anti-aliasing technology (Variance Clipping TAA)
Contact shadows and shadows on effects
Realistic rain effects
Layered fog and mist effects
Other graphical improvements:
- Dynamic clouds and sun
- The effects of the bullets/shells hitting the water, ground and other objects has been updated.
- The traces of HE shells impacting the ground with .50 calibre and higher has been improved.
- The algorithm for the postFX “Polynom” has been changed. The maximum brightness when using this post-effect has been limited to 2 times the original.
New Ground Vehicles
- USA Magach 3 (pack), M1 Abrams
- Germany Leopard 2K
- USSR T-64B
- Britain Challenger
- France AMX-30 (pack), AMX-30B2 BRENUS
New War Thunder Aircraft
- PT-6 – MTB
- PT-20 – MTB
- PT-71 – MTB
- PT-103 – MTB
- PTF-7 – MGB
- SC-497 – Sub-chaser
- LCS(L)(3) – Landing Craft Support
- PC-451 – Sub-chaser
- PT-314 – MTB
- PT-625 – MTB
- PT-565 – MTB
- PT-810 – MTB
- PT-59 – MGB
- Asheville – Fast Attack Craft
- Fletcher – Destroyer
- Cowell – Destroyer
- LS – MTB
- S-38 – MTB
- S-38b – MTB
- R-41 – Minesweeper
- R-130 – Minesweeper
- R-301 – Minesweeper
- SF 40 Leichte – Light Flak-ferry
- SF 40 Schwere – Heavy Flak-ferry
- AF D1 – Gunboat
- AF D3 – Gunboat
- MZ1 – Gunboat
- S-100 (1945) – MTB
- S-100 (1944) – MTB
- VS-10 – MTB-Hydrofoil
- Jaguar – MTB
- VS-8 – MGB-Hydrofoil
- Albatros – Fast Attack Craft
- Zerstörer 1936 (1941) – Destroyer
- Z-20 Karl Galster – Destroyer
A new (modular) principle for the formation of sound events for the shots of all guns (including machine guns, automatic cannons, MLRS and ATGMs) of ground vehicles has been added.
New sounds for all machine guns on ground vehicles has been added.
New sounds for all automatic cannons for ground vehicles has been added.
The sounds of all guns on ground vehicles has been reworked.
New sounds for MLRS on all ground vehicles have been added. Particularly on the BM-13 “Katyusha”.
New sounds for ATGMs on ground vehicles have been added.
Reverberation “tails” for the sound of firing on all guns (including machine guns, automatic cannons, MLRS and ATGMs) in order to hear the difference in calibre of the shooting gun have been added. This applies to both sides (enemy, friendlies and your own cannons).
The dependence of the sound power of shots on all guns, MLRS and ATGMs on the density of the terrain surrounding the the vehicle. The closer and denser the buildings are, the longer will be the “tail” of the sound of the shot, and the more powerful sound the shot itself has.
The effect of global reverberation for interior (cabin, turret) and exterior sounds (field, small buildings) for ground vehicles, aircraft and ships has been added.
A clear difference in the sounds of all shots from the gunner’s eye point (resonant turret box, mechanical parts, sleeves) and from third person view (rumbling, openness of sound) has been added for ground vehicles.
The effect of occlusion (absorption of high frequencies and a drop in the volume of external sounds) of the gun turret/driver’s cabin for ground vehicles from the eye point of the gunner/driver has been added. However, if the driver is in a closed cabin, and the gunner is in an open air position(or vice versa, in any combination) – this is accounted for by the effect.
The dependencies of loudness of sounds of aircraft engines aircraft from distance to listener (player) have been reworked.
Layers of ultra-low frequencies for explosions, cannon shots, crumbling structures and tank suspensions have been added.
A proposito di patch: lo sapevate che EA Sports ha oggi aggiornato FIFA 18?