Grazie a questo aggiornamento, la tazza non potrà più ucciderci.
Con un lungo post pubblicato sul sito ufficiale di Hitman, i ragazzi di Io-Interactive hanno annunciato l’arrivo di un corposo aggiornamento per il gioco, che lo porta alla versione 1.12.1.
L’aggiornamento in questione non si limita a risolvere alcuni problemi, come la lentezza dei caricamenti su Xbox One e un noto problema che, nel caso dovessimo decidere di ammazzare nel bagno un obiettivo nella missione ambientata a Marrakesh, vedrebbe il nostro Agente 47 morire per mano della tazza.
Infatti grazie alla nuova versione del gioco, possiamo notare diversi cambiamenti apportati al sistema di combattimento, come una variazione della frequenza di sparo degli NPC, una variazione nella rigenerazione della salute di 47 e una maggiore velocità nell’aggancio dei bersagli con la mira automatica attivata.
Sembra inoltre che i requisiti di livello per accedere alla difficoltà massima siano ora stati abbassati, infatti d’ora in poi basterà aver raggiunto il livello 5 per giocare le missioni a livello Professionista.
Vi lasciamo con la lunga lista di correzioni e novità introdotte con l’aggiornamento:
Xbox One Loading Times
After a recent update, Xbox One users reported to us that the game was taking longer to load than usual, especially when restarting a contract.
We’ve looked into this and now have the Xbox One loading times back to where they should be. Thanks to our Xbox One players who reported this.
We’ve made some changes to combat across the game. The intended result of these changes is to make combat more satisfying and viable for all players.
Specifically, we have reduced the fire rate of NPC pistols, slightly increased how quickly 47 can ‘snap’ to the target NPC when ‘aim assist’ is toggled on, reduced the damage that 47 takes at mid to long distances and increased the speed that 47’s health regenerates. We are continuing to monitor and adjust these values based on our own impressions and we’re looking forward to feedback from our players when these changes go live. Please note that Professional Difficulty is not affected by these changes and still offers the ‘Lethal Combat’ that was promised.
Backstory: With an earlier update on June 23rd, the first iteration of our internal combat changes was unintentionally released. That first iteration simply reduced the damage output of NPC weapons and resulted in what some of our community have lovingly described as ‘Tank 47’. The changes that we mention above (and will introduce with 1.12.1) are based on the combat values before the June 23rd update. This is important to mention because we want to be clear that we haven’t made 47 more of a tank. Instead, we’ve looked at the combat experience that we’ve had in the game since launch and made the above changes to the long-standing values.
We’ve changed the unlock criteria for Professional Difficulty from Mastery level 20 to Mastery level 5. All players that currently have Mastery level 5-19 on each location will automatically unlock Professional Difficulty after updating their game to 1.12.1 (July Update). There are no changes to Professional Difficulty other than the unlock criteria.
Excuse me, I found a weapon
We’ve fixed an issue that could cause guards to repeatedly drop weapons that they discovered on the ground. This issue was prominent on The Icon mission.
We’ve fixed an issue that could cause the toilet in the Marrakesh school to behave erratically after 47 kicks it onto Zaydan. This could occasionally result in 47’s death. Seriously.
We’ve fixed an issue that could cause players to inadvertently cancel the ‘connecting’ prompt and enter ‘Offline Mode’.
Opportunity Lost After Loading
We’ve fixed an issue that could cause the Opportunity Marker (the little light bulb) to disappear after a save/load cycle.
Trespassing vs Hostile Area
We’ve implemented a fix for a Known Issue from our June Update. The ‘Trespassing’ and ‘Hostile Area’ status messages on the mini-map now display correctly.
We heard that some players have had issues unlocking the trophies/achievements associated with reaching Mastery level 20 in various locations. We’ve implemented a change so that the game will re-check whether you have reached level 20 when you launch the game and award the appropriate trophies/achievements.
We’ve made some necessary updates to the trophy descriptions on PS4; corrected a few typos and mistakes.
We’ve also implemented a fix for the other Known Issue from our June Update. The ‘Unconscious Witness’ status on the mini-map is know displayed correctly.
We’ve fixed other minor issues across the board to keep the game in fantastic shape.